Virtual Reality Headsets Coming to Market Slower Than Expected Because Many Induce Motion Sickness

Peter Lobner

At the recent Game Developers Conference in San Francisco, several developers of virtual reality systems designed to immerse players in 3-D games and video acknowledged problems with users suffering from motion sickness. The big players in this market include Oculus VR teamed with Samsung (Oculus Rift), Sony (Project Morpheus), and Microsoft (HoloLens).

OculusRift Oculus Rift

PS4-VR-Headset Sony Project Morpheus PS4

microsoft-hololens-4 Microsoft HoloLens

In an interview at the developer conference, Gabe Newell, the president and co-founder of Valve, said he, too, had reacted badly to most headset demonstrations, describing them as the “world’s best motion sickness inducers.”

Read more about this issue at the following link:

http://www.nytimes.com/2015/03/05/technology/solution-to-nausea-puts-virtual-reality-closer-to-market.html?_r=0

One solution proposed by researchers at Purdue University is to add a virtual reality “nose” in the middle of the user’s field of vision in virtual reality, right where it would be in real life.

Read more about this novel solution at the following link:

http://motherboard.vice.com/read/this-virtual-nose-is-the-latest-solution-to-virtual-realitys-sickness-problem?utm_source=howtogeek&utm_medium=email&utm_campaign=newsletter